In addition, the amount of required farming workforce will be lowered. Doing so will result in several things: allowing you to construct 50% more fields per farm, which you will need to boost the efficiency of the farm to 300%. How do you get them? Tractors are activated via a tractor module, of which you can build one per agricultural farm, connecting it to the main building. Let us start with what you have already seen in our Season 2 trailer, the tractors. The new gameplay in “Bright Harvest” comes from three new elements: tractor modules, silos, and fuel. With these goals in mind, let us see how we put them into practice. The Tetris-like chase of the most optimal way to arrange buildings to make the best use of limited building space is a big part of Anno, and so we want to give players reasons to reconsider their layouts from time to time. Such content would have to check a few boxes: it should have nice visual feedback (“feedback units” being the term we internally use for all the citizens and units wandering around the Anno world) and it should incentivize players to consider rearranging their farms and associated buildings. So, when we started at possible DLCs for Season 2, we quickly decided that giving players a farming analogue to electricity is something we want to explore. Of course, this evolution is not only visual, but also expressed in gameplay, with the electricity system giving players the option to give their industrial production a dramatic boost in efficiency later in the game. Later, as you construct heavily industrialized districts full of huge, smoke-belching factories, those hamlets in turn start to seem positively antiquated. Early on, you build picturesque farming hamlets that tell you little about the industrial revolution that is about to happen. Stylish hat? Check! Tractor? Check! Let’s get farming!įrom its conception on, Anno 1800 has always been a game of two worlds. So, time to put on your favorite straw hat, and to hit the fields! Today, we not only want to give you insights into what expect when “Bright Harvest” drops this Summer, but also our thoughts behind the creation of this new content. Now the time is almost here to send you all out into the farming fields with our second Season 2 DLC, the agriculturally themed “Bright Harvest”. “Sorry you two, I don’t need ye, I got me a traction engine now…” And while the Luddites were long gone, you can’t imagine that at least some of these new tractors weren’t torched for their impudence…ĭespite feeling much longer, it has only been a little over two months since we first announced our second Season of Anno 1800, including three new DLCs. Steam-driven, petrol-driven it didn’t seem to matter the efficiencies were great, and drastic of course in their implications for Frank and Felicity the farmhands, who had to find other work. Imagine then the effect, at a similar time, of the “portable” tractor, putt-putting its way nonchalantly about the place, undercutting millennia of peasant toil and hardship. Hatch’s cows quickly became inflated distortions of themselves, living out the winter in luxury, and becoming the envy of any neighboring farmers. The modern farm silo appears to have been the brainchild of one Fred Hatch, who in 1876, finally managed to convince his old man to let him build a grain store in the barn for green corn fodder. Though the word comes to us from ancient Greek, Levantine silos for holding grain have been found dating back over 7000 years. Sign up for more Insider newsletters here.In an office environment “working in silos” seems rarely a good thing, but out there among the buttercups and daisies these silver sentinels must surely be a reassuring sight to a farmer. Edited by Jordan Parker Erb, Sarah Belle Lin, and Lisa Ryan. Listen here tomorrow.Ĭurated by Matt Turner. Plus: Keep updated with the latest business news throughout your weekdays by checking out The Refresh from Insider, a dynamic audio news brief from the Insider newsroom. Publishers are worried their magazines and newspapers are in jeopardy.
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